Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 64% (based on 3 reviews) |
Review scores | |
Publication | Score |
GamePro | 3.5/5 |
While compared to other role-playing games, Dink Smallwood was praised for its humour, being described as “a spoonful of Zelda,…a dash of Monkey Island and a pinch of Diablo.” The humour was described as the one good aspect of the game and was found quite entertaining. However, with other elements letting the game down, the humour only made Dink Smallwood suitable as "an inexpensive stopgap". The dialogue used when interacting with NPCs was criticised for containing errors as well as having little influence on the overall outcome of the game. Graphical errors were also listed, with the player character getting stuck on scenery and unable to move, or NPCs or monsters drifting through walls. The lack of interaction between NPCs and monsters was also referenced, with NPCs attempting to hold conversations while the player is in combat. Although Dink Smallwood was described as having little repeatable play, the inclusion of editing software and the wide availability of user-generated content were noted as improving on this.
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