Diablo Novels - Diablo II

At the end of the first game, a warrior tried to contain Diablo's soul within himself. The warrior was unable to do so, and, by the beginning of Diablo II, The Lord of Terror has taken control of this warrior's body and begun the process of freeing his two brothers, Mephisto and Baal. Players can choose from five distinct characters (seven when including the expansion) to control in their quest, and explore the world of Sanctuary through four acts. At the end of each of the four acts, players face different devils, with Diablo at the end of the game.

Diablo II broke several sales records. Many reviews put forth that the game had the best plot for an RPG. It was also the first computer RPG to have a significant number of female players (more than a quarter).

The character classes, in particular, are much stronger than the previous game's. Unlike its predecessor, Diablo II provides the motivation for each character class joining the battle:

  • The oracles of the Amazons foretold that the final battle when mankind would at last be free of angelic and demonic manipulation was at hand.
  • The Barbarians also expect a "final battle", in which they would be key players in deciding the fate of the world.
  • The Necromancers determine that the Evils have grown too powerful and thus ally themselves with the forces of Light to restore balance to the world.
  • The Paladins, wracked with guilt over their actions during the Inquisition, seek justice upon Mephisto, the true cause of the bloody crusade.
  • The Sorceresses join the battle with their mighty spells to stop the corruption of magic by the Evils.

Characters from the previous game are also present in Diablo II. The Rogues (as NPCs) are the hostesses of the player during Act I, and Sorcerers are seen regularly in Acts II and III. Unlike the original, each character has three distinct sets of skills/spells that they can use in the game. Several of the characters can also conjure magical minions, such as a Valkyrie (Amazon) or Skeletons and Golems (Necromancer). All players also have the option to hire a Rogue (Act I), a Warrior (Act II), or an Iron Wolf (a type of melee Sorcerer, Act III) to accompany them and help slay monsters. These "hirelings" have a few of their own skills and can be a great benefit to the player.

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