Technical
Invisible War uses a heavily modified version of the Unreal Engine 2 developed by Epic Games, Inc. Amongst the added or replaced features are a custom renderer with real-time lighting and the Havok v2.0 middleware physics engine, as opposed to the Unreal Engine's Karma middleware solution. Havok v2.0 is also seen in such titles as Max Payne 2: The Fall of Max Payne and Painkiller. Many objects in the world have size, weight, mass and can be picked up and thrown, nudged, or blown around by the force of an explosion. Lights can be moved, and this alters the shadows cast by objects.
As a consequence of console-oriented development, the game's levels are significantly smaller than those seen in the original Deus Ex. The development for Xbox also has had consequences for the game's graphics; the game's characters are slightly less detailed and have somewhat lower polygon counts than those seen in, for example, Unreal II.
Read more about this topic: Deus Ex: Invisible War
Famous quotes containing the word technical:
“When you see something that is technically sweet, you go ahead and do it and you argue about what to do about it only after you have had your technical success. That is the way it was with the atomic bomb.”
—J. Robert Oppenheimer (19041967)
“Woman is the future of man. That means that the world which was once formed in mans image will now be transformed to the image of woman. The more technical and mechanical, cold and metallic it becomes, the more it will need the kind of warmth that only the woman can give it. If we want to save the world, we must adapt to the woman, let ourselves be led by the woman, let ourselves be penetrated by the Ewigweiblich, the eternally feminine!”
—Milan Kundera (b. 1929)
“In middle life, the human back is spoiling for a technical knockout and will use the flimsiest excuse, even a sneeze, to fall apart.”
—E.B. (Elwyn Brooks)