Development
Deus Ex 3 was announced on May 17, 2007, in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television show M. Net. An initial teaser trailer was released on November 26, 2007, and around one year later PC Zone ran a first preview which detailed some of the game's mechanics and setting and provided the first true artwork and screenshots. Several of the design decisions mentioned, most notably the introduction of regenerating health, precipitated an initial backlash amongst many fans of the original Deus Ex. In November 2009 it was announced that Square Enix was to publish the game, and that the CGI sequences were to be created at its Japanese Visual Works studio with direction from Goldtooth Creative in Canada. The results of this international partnership were first seen in the teaser trailer shown at the 2010 Game Developers Conference (by which point the game's subtitle had changed to Human Revolution and its release pushed back to "early 2011"), which was expanded to a three-minute trailer at E3 2010. E3 2010 also saw a second major preview of the game, this time in PC Gamer UK, which provided engine-rendered screenshots and gameplay details.
At Gamescom 2010, producer David Anfossi told VG247 he was creating downloadable content for the game which, he says, is "an extension of Deus Ex: Human Revolution." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which began April 6, 2011. At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011 in North America and August 26, 2011 in Europe. On May 31, 2011, a preview build of the game was leaked online. The Japanese release of the game has been given a CERO Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object. Originally Eidos had intended to make the PC retail version of the game region locked. The reason behind this was due to DVD limitations which meant the languages on the game had to be split. However, due to negative reaction from the public, this lock was not implemented.
Read more about this topic: Deus Ex: Human Revolution
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