Deltora Quest (series) - Creation and Publication

Creation and Publication

Emily Rodda conceived of the Deltora series as a classical quest featuring a continuing storyline told over several books. She purposely modeled the structure of the series on the structure of a video game, after noting how engaged her own children were with video games. The success of Rodda's previous fantasy series, Rowan of Rin, helped Deltora get published as both series take place in completely fantastic worlds: Rowan of Rin was unusual because most children's fantasy series published at that time followed the Alice in Wonderland model where contemporary children found their way into a magical world. Rodda worked on the manuscript for some time before taking it to her publisher. She spent time developing the world of Deltora before working on the story in great detail—Rodda believes that fantasy authors must make their fictional worlds seem completely real. > Books in the first series all number about 120 pages in the Australian versions. In the second, they are around 141–155 pages each. Books in the third series are the longest, with each ranging from around 180 to 205 pages. In some countries the series are available in boxed sets and all-in-one volumes.

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