Deferred Shading - History

History

The idea of deferred shading was originally introduced by Michael Deering and his colleagues in a paper published in 1988 entitled The triangle processor and normal vector shader: a VLSI system for high performance graphics. Although the paper never uses the word "deferred", a key concept is introduced; each pixel is shaded only once after depth resolution. Deferred shading as we know it today, using G-buffers, was introduced in a paper by Saito and Takahashi in 1990, although they too do not use the word "deferred". Around 2004 implementations on commodity graphics hardware started to appear. The technique later gained popularity for applications such as video games, finally becoming mainstream around 2008 to 2010.

Read more about this topic:  Deferred Shading

Famous quotes containing the word history:

    ... the history of the race, from infancy through its stages of barbarism, heathenism, civilization, and Christianity, is a process of suffering, as the lower principles of humanity are gradually subjected to the higher.
    Catherine E. Beecher (1800–1878)

    There is one great fact, characteristic of this our nineteenth century, a fact which no party dares deny. On the one hand, there have started into life industrial and scientific forces which no epoch of former human history had ever suspected. On the other hand, there exist symptoms of decay, far surpassing the horrors recorded of the latter times of the Roman empire. In our days everything seems pregnant with its contrary.
    Karl Marx (1818–1883)

    The only history is a mere question of one’s struggle inside oneself. But that is the joy of it. One need neither discover Americas nor conquer nations, and yet one has as great a work as Columbus or Alexander, to do.
    —D.H. (David Herbert)