Deferred Shading in Commercial Games
In comparison to deferred lighting, this technique is not very popular due to high memory size and bandwidth requirements. Especially on consoles, where memory size and bandwidth are very limited and often a bottleneck.
- Amnesia: The Dark Descent
- Battlefield 3
- Dungeons
- Killzone 2 and Killzone 3
- Mafia 2
- Metro 2033
- Rift
- Rochard
- Shrek
- Splinter Cell: Conviction
- Tabula Rasa
- Trine
- Trine 2
- Viva Pinata
- Dota 2
Read more about this topic: Deferred Shading
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—Raymond Chandler (18881959)
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—William Burroughs (b. 1914)