Deferred Shading - Deferred Lighting in Commercial Games

Deferred Lighting in Commercial Games

Use of the technique has increased in video games because of the control it enables in terms of using a large amount of dynamic lights and reducing the complexity of required shader instructions. Some examples of games using deferred lighting are:

  • Alan Wake
  • Assassin's Creed 3
  • Bioshock Infinite
  • Blur
  • Brink
  • Crackdown and Crackdown 2
  • Crysis 2
  • Dead Space and Dead Space 2
  • Deus Ex: Human Revolution
  • Dragon's Dogma
  • Grand Theft Auto IV
  • Halo: Reach
  • inFamous and inFamous 2
  • LittleBigPlanet and LittleBigPlanet 2
  • Shift 2 UNLEASHED
  • Stalker: Shadow of Chernobyl, Clear Sky and Call of Prypiat
  • Red Dead Redemption
  • Resistance series
  • StarCraft II
  • Uncharted and Uncharted 2
  • Vanquish

Read more about this topic:  Deferred Shading

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