Deferred Lighting in Commercial Games
Use of the technique has increased in video games because of the control it enables in terms of using a large amount of dynamic lights and reducing the complexity of required shader instructions. Some examples of games using deferred lighting are:
- Alan Wake
- Assassin's Creed 3
- Bioshock Infinite
- Blur
- Brink
- Crackdown and Crackdown 2
- Crysis 2
- Dead Space and Dead Space 2
- Deus Ex: Human Revolution
- Dragon's Dogma
- Grand Theft Auto IV
- Halo: Reach
- inFamous and inFamous 2
- LittleBigPlanet and LittleBigPlanet 2
- Shift 2 UNLEASHED
- Stalker: Shadow of Chernobyl, Clear Sky and Call of Prypiat
- Red Dead Redemption
- Resistance series
- StarCraft II
- Uncharted and Uncharted 2
- Vanquish
Read more about this topic: Deferred Shading
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