Production
Josh Holmes, the producer from EA Canada wanted to improve on the already well received Def Jam Vendetta. The research they've done shows that veteran gamers were familiar with the game control system yet new players were intimidated by the complexity that's been used since "WCW/NWO World Tour" that first appeared on the N64. The team decided to simplify the controls and make them more intuitive. "We found that straight one-on-one fighting tended to get stale over time, no matter how polished the fighting engine was" said Holmes. The team added secondary elements like crowds, weapons and interactive environments for the player to use as a weapon. Lastly, Holmes went on to say that individual players prefer to use their own tactics, so different classes has been implemented in unique ways to achieve a KO. "The overall focus of the fighting system is fun, over-the-top action rather than a simulation of technical fighting" said Holmes.
Also the create a fighter mode, a feature lacking in Def Jam: Vendetta, has been incorporated into the sequel as a part of the Story Mode. Holmes explains that with other successful fighting games, the convention of a sequel is to add complexity to the control system, multiplayer focus to the exclusion of all else, shallow single player, limited character customization and having a gameplay that's skewed towards the hardcore gamer. Probably the most common that's typical in fighting games like the first game is that it's empty and devoid of people. Inevitably, there's nothing going on except it's just you and your opponent. So they turned the concept on its head by filling the gap to make the fighting game more interactive and less predictable in order to keep it fresh and accessible for beginners and veterans alike.
Read more about this topic: Def Jam: Fight For NY
Famous quotes containing the word production:
“The myth of unlimited production brings war in its train as inevitably as clouds announce a storm.”
—Albert Camus (19131960)
“It is part of the educators responsibility to see equally to two things: First, that the problem grows out of the conditions of the experience being had in the present, and that it is within the range of the capacity of students; and, secondly, that it is such that it arouses in the learner an active quest for information and for production of new ideas. The new facts and new ideas thus obtained become the ground for further experiences in which new problems are presented.”
—John Dewey (18591952)
“From the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.”
—Charles Darwin (18091882)