Death Jr. II: Root of Evil - Wii Version

Wii Version

On February 12, 2008, it was announced that the game would be ported to the Wii. Backbone Entertainment producer James Stanley describes it as the "special edition".

The Wii version has several differences when compared to the PSP version:

  • Instead of destroying background objects, such as lawn gnomes and hay bales, for energy, the Wii version has energy stored in yellow pods, which can be broken open by the player. Energy also floats in various areas throughout the game.
  • In the Wii version, melee moves and weapons do not need to be purchased using energy. Once the weapon parts are collected, the weapon they create is automatically unlocked, and after enough energy is collected, the melee move is automatically unlocked.
  • Some pathways are changed slightly in the Wii version. A few rooms are added or altered, while some are removed entirely.
  • Instead of simply hearing the dialogue of the character being played, all dialogue is heard, both DJ's and Pandora's, regardless if the player is playing as DJ or Pandora.
  • More dialogue and storyline is added during gameplay.
  • Health bars are added for stronger recurring enemies who take multiple hits.
  • When a player is sidestepping, the screen zooms in on the character and the Wii-mote controls where the gun is aiming.
  • Some enemies that appear in the first few levels of the PSP version (such as pods) do not appear until much later in the Wii version.
  • It does not appear that DJ and Pandora do better or worse than each other on beams, rafters, etc. in the Wii version.

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