Gameplay
Players can now play as either DJ or Pandora, each of which now have their own special abilities.
DJ
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- He does good damage against enemies using his scythe, but his weapons are weaker.
- Later in the game, buying moves in "The Lab" causes DJ to do different combos.
- Particularly Small Ham - A 360 spin attack that keeps your enemies at bay.
- Safety First - A lunging uppercut, sure to knock back any foe.
- Nimble Monkey Bone - A shockwave smackdown that hits all monsters around you.
- Bag O' Ninjas - A dizzying somersaulting assault, capable of hitting distant assailants.
- Grounded Goofy Foot - Achieve great heights while your enemies are thrown back from the concussive blast of your Goofy Foot.
- He is fast on hooks and rafters but slow in balance beams.
Pandora
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- She does weak damage on enemies using her whip, but her weapons are stronger.
- Later in the game, buying moves in "The Lab" causes Pandora to do different combos.
- After School Special - A swing followed by a 360 spin attack.
- 720 Incontinent Grandma - Reverse triple backflip...with room for dessert.
- Band Cramp - Increased 360 range from the After School Special, this attack also causes dizziness and nausea after a meal.
- Tofu Lunchbox - Cutting 'em down at close range. Shoot 'em down at far range. It's all the same to the Tofu Lunchbox.
- Childhood Issues - A powerful shockwave that damages and knocks back baddies. Warning: Protective headgear recommended.
- She is slow on hooks and rafters but fast on balance beams.
- She does weak damage on enemies using her whip, but her weapons are stronger.
Read more about this topic: Death Jr. II: Root Of Evil