Death Jr. II: Root of Evil - Gameplay

Gameplay

Players can now play as either DJ or Pandora, each of which now have their own special abilities.

DJ

    • He does good damage against enemies using his scythe, but his weapons are weaker.
    • Later in the game, buying moves in "The Lab" causes DJ to do different combos.
      • Particularly Small Ham - A 360 spin attack that keeps your enemies at bay.
      • Safety First - A lunging uppercut, sure to knock back any foe.
      • Nimble Monkey Bone - A shockwave smackdown that hits all monsters around you.
      • Bag O' Ninjas - A dizzying somersaulting assault, capable of hitting distant assailants.
      • Grounded Goofy Foot - Achieve great heights while your enemies are thrown back from the concussive blast of your Goofy Foot.
    • He is fast on hooks and rafters but slow in balance beams.

Pandora

    • She does weak damage on enemies using her whip, but her weapons are stronger.
      • Later in the game, buying moves in "The Lab" causes Pandora to do different combos.
      • After School Special - A swing followed by a 360 spin attack.
      • 720 Incontinent Grandma - Reverse triple backflip...with room for dessert.
      • Band Cramp - Increased 360 range from the After School Special, this attack also causes dizziness and nausea after a meal.
      • Tofu Lunchbox - Cutting 'em down at close range. Shoot 'em down at far range. It's all the same to the Tofu Lunchbox.
      • Childhood Issues - A powerful shockwave that damages and knocks back baddies. Warning: Protective headgear recommended.
    • She is slow on hooks and rafters but fast on balance beams.

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