Dead or Alive Xtreme Beach Volleyball - Gameplay

Gameplay

In the main story mode, players select a woman to play as for the duration of their two week period. Since the volleyball matches in the game are always two on two, the player automatically begins with a partner. Each day, players can select one activity in the morning, one in the afternoon, and one in the evening. While players do have an opportunity to simply relax during these time periods, they are generally used to either court new partners, or to challenge existing partnerships to a game of volleyball. Winning a match provides money which can be used to buy swimsuits and accessories, either for oneself, or as gifts to bestow upon the other women. Alternatively, players can also earn money through gambling at a casino located on the island.

Playing volleyball is done primarily through the use of two buttons, one designated for spiking and blocking, and the other for receiving or setting. As many of the actions happen automatically (e.g., jumping up to spike the ball), the game forces the player to focus on timing; a poorly timed press of a button results in a weak hit or a smash into the net. While it is possible to manually direct one's partner towards or away from the net, she will generally move to cover whichever area the player has left empty. The game is one of the few to make use of the analog sensitivity of the face buttons on the Xbox controller, with a softer touch allowing one to barely hit the ball over the net.

In addition to the core volleyball mechanic, the game features a relationship system between the various women on the island. Through gifts and skillful play, players can induce other characters to increase their esteem and positive feelings toward the character being played. A positive relationship with one's partner can translate into better performance during a volleyball match, while strong relationships with the other women leads to opportunities for new partners. Conversely, negative feelings from a partner can lead to missteps on the court, or can lead to gifts being thrown away unopened.

All money carries over between vacations, so that unspent Zack bucks can be used by a different character selected on the next play-through. Similarly, all swimsuits acquired by a given character remain with that character for all future play sessions. Since each character has access to a different set of swimsuits at the shop, the majority of suits for each character can only be acquired as gifts.

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