Development
Dawn of Mana was announced as part of the World of Mana project by Square Enix in September 2005. It was unvealed as the first true sequel for the series in a number of years, bearing the Japanese title Seiken Densetsu 4, and was also shown to be the first title in 3D. Although the game's use of the Havok physics engine was an early tidbit, it was only later revealed that Dawn of Mana was in development for the PlayStation 2.
Dawn of Mana was directed and produced by Koichi Ishii. The script was written by Ryo Akagi, based on a story created by Masato Kato. The main objective of the development team was to convert the entire Mana world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay. After previously encountering the Havok engine at E3, Ishii wanted to utilize the system to give players a visual link between environments, objects, and characters.
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