Components
The game consists of a battery-powered center unit (the Dark Tower), a circular cardboard game board divided into four interlocking quarters (with a hole in the middle for the Tower), four cardboard tokens, several plastic flags, playing pieces, and locations which are placed in convenient holes in the board. In addition, there are several peg boards (with red Battleship-type pegs) used to keep track of a player's number of troops, gold and food.
The Tower itself consists of a small membrane keyboard beneath a "display" (a piece of tinted plastic). Behind the display cover is a carousel containing a number of film cels, which, when backlit by one of three lights mounted underneath, display the appropriate picture on the display cover. The display cover also conceals a digital LED display for representing numbers up to 99. As the Tower rotates and illuminates the appropriate cels during gameplay, it also emits sounds for the events represented by each cell.
When the Tower is first turned on, it performs a self-diagnostic test. A red zero will appear in the digital display window and quickly disappear, with two flashing red dashes taking its place. Next, after pressing a button on the keypanel, the motor will turn and the two flashing dashes will disappear. Three lighted windows will appear, one by one, from top to bottom. This gives the owner a chance to see if any of the bulbs are burned out. As each window lights up, one will hear a beep and see the number 88 appear in the digital display window (in order to operate all segments of the LEDs). After the three light-up windows appear and disappear with their accompanying beeps and digital displays, a red flashing L1 symbol indicating "Level 1" will appear in the digital display window and remain there. The Tower is then ready for game play.
Read more about this topic: Dark Tower (game)
Famous quotes containing the word components:
“Hence, a generative grammar must be a system of rules that can iterate to generate an indefinitely large number of structures. This system of rules can be analyzed into the three major components of a generative grammar: the syntactic, phonological, and semantic components.”
—Noam Chomsky (b. 1928)