Card Roles
Each non-sector card in the Dark Millennium game system can serve in three separate and distinct roles. These uses are as follows:
- Normal - Functioning as the actual unit, asset or ship printed on the face of the card. Cards deployed to sectors operate in this standard fashion.
- Die - Used as a pseudo-random number generator, to check the success or failure of some action. When a result needs to be determined, the top card of that player's deck is flipped over (into the discard pile), revealing the die printed on the card.
- Command - Kept in the player's hand during a battle and played as needed for strategic purposes. In this role, the card is turned upside down and only the inverted text at the bottom is used; the remaining portion of the card serves no purpose.
Because of this unique multi-purpose system, every card placed into a deck must be considered for each of its uses. A powerful unit may have a very poor die role, while a mediocre asset with an excellent command line ability may be worth keeping in a deck on the chance that it is drawn into the hand when initiating a battle.
Read more about this topic: Dark Millennium
Famous quotes containing the words card and/or roles:
“The Card Catalogue: See also leads into the wilderness.”
—Mason Cooley (b. 1927)
“It was always the work that was the gyroscope in my life. I dont know who could have lived with me. As an architect youre absolutely devoured. A womans cast in a lot of roles and a man isnt. I couldnt be an architect and be a wife and mother.”
—Eleanore Kendall Pettersen (b. 1916)