Card Roles
Each non-sector card in the Dark Millennium game system can serve in three separate and distinct roles. These uses are as follows:
- Normal - Functioning as the actual unit, asset or ship printed on the face of the card. Cards deployed to sectors operate in this standard fashion.
- Die - Used as a pseudo-random number generator, to check the success or failure of some action. When a result needs to be determined, the top card of that player's deck is flipped over (into the discard pile), revealing the die printed on the card.
- Command - Kept in the player's hand during a battle and played as needed for strategic purposes. In this role, the card is turned upside down and only the inverted text at the bottom is used; the remaining portion of the card serves no purpose.
Because of this unique multi-purpose system, every card placed into a deck must be considered for each of its uses. A powerful unit may have a very poor die role, while a mediocre asset with an excellent command line ability may be worth keeping in a deck on the chance that it is drawn into the hand when initiating a battle.
Read more about this topic: Dark Millennium
Famous quotes containing the words card and/or roles:
“Mothers are not the nameless, faceless stereotypes who appear once a year on a greeting card with their virtues set to prose, but women who have been dealt a hand for life and play each card one at a time the best way they know how. No mother is all good or all bad, all laughing or all serious, all loving or all angry. Ambivalence rushes through their veins.”
—Erma Bombeck (20th century)
“It was always the work that was the gyroscope in my life. I dont know who could have lived with me. As an architect youre absolutely devoured. A womans cast in a lot of roles and a man isnt. I couldnt be an architect and be a wife and mother.”
—Eleanore Kendall Pettersen (b. 1916)