Card Roles
Each non-sector card in the Dark Millennium game system can serve in three separate and distinct roles. These uses are as follows:
- Normal - Functioning as the actual unit, asset or ship printed on the face of the card. Cards deployed to sectors operate in this standard fashion.
- Die - Used as a pseudo-random number generator, to check the success or failure of some action. When a result needs to be determined, the top card of that player's deck is flipped over (into the discard pile), revealing the die printed on the card.
- Command - Kept in the player's hand during a battle and played as needed for strategic purposes. In this role, the card is turned upside down and only the inverted text at the bottom is used; the remaining portion of the card serves no purpose.
Because of this unique multi-purpose system, every card placed into a deck must be considered for each of its uses. A powerful unit may have a very poor die role, while a mediocre asset with an excellent command line ability may be worth keeping in a deck on the chance that it is drawn into the hand when initiating a battle.
Read more about this topic: Dark Millennium
Famous quotes containing the words card and/or roles:
“The Card Catalogue: See also leads into the wilderness.”
—Mason Cooley (b. 1927)
“There is a striking dichotomy between the behavior of many women in their lives at work and in their lives as mothers. Many of the same women who are battling stereotypes on the job, who are up against unspoken assumptions about the roles of men and women, seem to acceptand in their acceptance seem to reinforcethese roles at home with both their sons and their daughters.”
—Ellen Lewis (20th century)