Dai-Guard - Heterodyne

Heterodyne

Mysterious entities formed from dimensional quakes all around Japan. They form from crystalline hexagons called "Fractal Knots" that act as their nucleus and form into bodies using the matter around them. Although fractal knots replicate themselves indefinitely, if the original is destroyed it will immediately reduce the rest of the body into ethanol. Aside from traveling through dimensions, having Fractal Knots, and being attracted to electromagnetic hot-spots, they have very little in common with each other. The final episode suggests that Heterodyne will never stop appearing, making teamwork between the Army's new team of Kokubogar units and Dai-Guard a necessity.

  • Grub Type: Appears in episode 1 at the very beginning years before the main story and later in episodes 21 and 22. Powers include a heat cannon from the mouth that fires explosive yellow energy balls that range from a barrel of dynamite to rivaling napalm, swimming, armor that can survive an OE bomb, explosive melting particles from the mouth, and reformation in a matter of hours. In Super Robot Wars Z2 it is referred to as Insect-R.
  • Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish-like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman.
  • Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents.
  • Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger.
  • Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body.
  • Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases.
  • Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root-like structures, spawning thorny vines from its head, and launching needles from the head.
  • Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body.
  • Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids.
  • Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents.
  • Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight.
  • Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles fro directly overhead, and extensible limbs.
  • Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time.
  • Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top.
  • Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado.
  • Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai-Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since.
  • Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer.
  • Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice.
  • Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers.
  • Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body.
  • Black Dai-Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.

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