Development
Both games use an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions.
The Crusader games feature full motion video (FMV) sequences with live actors; FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, both No Remorse and No Regret shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
A working title of Crusader: No Regret was No Quarter and Origin management also wanted to release it as Crusader II: No Regret. A cancelled multiplayer expansion was titled Crusader: No Survivors.
A third game in the series (with several working titles such as Crusader 3: No Escape, Crusader II and Crusader: No Mercy) was never released. Tony Zurovec of the Crusader team left Origin and joined Wing Commander creator Chris Roberts at his new company Digital Anvil and Origin refocused its efforts on Ultima Online. Preliminary storyline ideas included boarding a shuttle and making a daring assault to get back to Earth.
Read more about this topic: Crusader (game series)
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