Crash Twinsanity - Gameplay

Gameplay

Crash Twinsanity differs significantly in gameplay from its predecessor Crash Bandicoot: The Wrath of Cortex. The game is largely played in a free-roaming style, although the linear path based gameplay of the previous installments occasionally reappears. The game's plot is now pushed forward by going through levels, instead of collecting crystals. Gems littered throughout the levels can be collected to unlock extras such as concept art. Crash's control style is pretty much the same as previous games, although he does have various new moves. Like the Jak and Daxter series, Crash is occasionally accompanied by a second character, in this case his arch-nemesis Doctor Neo Cortex.

Crash can use Cortex as a hammer, perform a spin attack while holding on to him, throw him across gaps to activate switches, and can even use him as a HumiliSkate. While most of the time Crash could happily swing Cortex to his doom and have him return safely, in other sections of the game, Crash must clear a path for a disoriented Cortex to prevent him from blundering into deadly obstacles. In the earlier levels, Crash and Cortex will get drawn into a RollerBrawl. The player must steer the scrapping pair around obstacles to reach their goal.

In some areas of the game, such as the Academy of Evil, Cortex will go solo, armed with a raygun and a limited amount of ammo. Another controllable character is Cortex's niece, Nina Cortex. She fights through the levels using her mechanical arms and wall-climbing abilities. At the very last part of the game, Crash goes into the robot Mecha-Bandicoot. He is the final playable character and can shoot plasma blasts.

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