Crash Nitro Kart - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings (GBA) 69.71%
(PS2) 67.02%
(Xbox) 65.98%
(GC) 63.19%
(NGE) 58.56%
Metacritic (GBA) 77/100
(Xbox) 70/100
(PS2) 69/100
(GC) 66/100
(NGE) 64/100
Review scores
Publication Score
Electronic Gaming Monthly 5.67/10
Eurogamer 7/10
Famitsu 27/40
Game Informer 7/10
GamePro 4.5/5
GameSpot (GBA) 7.8/10
7.5/10
(NGE) 6.9/10
GameSpy (PS2) 2/5
(NGE) 1.5/5
GameZone (PS2) 8.5/10
(NGE) 6.5/10
IGN (NGE) 8.2/10
(GBA) 7.8/10
7.4/10
Nintendo Power (GC) 3.4/5
(GBA) 3.3/5
Nintendo World Report 6.5/10
Official PlayStation Magazine (US) 7/10
Official Xbox Magazine 8.3/10
Play Magazine B-
PSM 8/10
TeamXbox 8.1/10

The console version of Crash Nitro Kart earned mixed reviews upon release. Manny LaMancha of GamePro concluded that the gameplay of Crash Nitro Kart was addictive though not innovative. PlayStation: The Official Magazine said that Crash Nitro Kart was "satisfying and challenging at the same time" and "a great way to fill that need for speed." Nintendo Power praised the karts as "fast" and the power-ups as "creative". Official PlayStation Magazine concluded that "Vicarious Visions did all it could to emulate the Naughty Dog classic (Crash Team Racing) and just added a PS2 coat of paint." Play magazine said that the game was "a little generic and heavily recycled, but the powerslide system from CTR pulls it together." Matt Helgeson of Game Informer dismissed the game as "probably one of the least exciting racing titles I've played recently." Demian Linn of Electronic Gaming Monthly noted that the gameplay was "nearly identical to Crash Team Racing's, even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not... not."

The game's controls were well received. Manny LaMancha of GamePro concluded that the controls were easy to pick up, but hard to master. Official Xbox Magazine praised the game's "solid control" and "innovative boost system". Michael Laffery of GameZone said that the interface was "simple to use" and that the game requires no learning curve. Tony Guidi of TeamXbox noted that the "simplistic" controls allowed the game to be played by anyone and that due to the different boosting and sliding techniques, "mastering the control will separate the great racers from the newbs." Ryan Davis of GameSpot stated that while the powerslide system "can give you a serious advantage in the race ... is also very difficult to pull off, requiring flawless timing." Steven Rodriquez of Nintendo World Report said that the karts "control pretty nicely, but can be hard to handle consistently at top speed," and added that power sliding was "easy to do".

The graphics of the game were positively received. Manny LaMancha of GamePro said that the visuals were brightly colored and smoothly animated and noted that the Xbox version's graphics were slightly cleaner than the PlayStation 2 version. Michael Lafferty of GameZone praised the environments as "lush and richly textured" and the cutscenes as "very well done". Tony Guidi of TeamXbox commended the graphics as "clean and crisp" and added that the cutscenes were "beautifully polished". Ryan Davis of GameSpot noted that "Crash Nitro Kart maintains the brightly colored, cartoony look that has been the hallmark of past Crash Bandicoot games, though with slightly upgraded graphics. Ed Lewis of IGN said that the graphics for the single-player modes were "bright and cheery and smooth", but decreased in quality in the multiplayer modes. Kristan Reed of Eurogamer concluded that "CNK stays in exactly the cutesy ballpark you'd expect from the Day-Glo series, neither straying in any way from the generic cartoon worlds of old nor providing any graphical trickery that surprises hardened gamers looking for a splash of eye candy with their cartoon frippery." Steven Rodriquez of Nintendo World Report noted that "if you've played any of the other Crash Bandicoot games out there, then you have a pretty good idea what this one looks like." Russ Fischer of GameSpy said that the game "some nice graphics, which use a solid framerate and loads of color to capture the old Crash magic."

The audio received mixed reception. Manny LaMancha of GamePro said that the in-game voice acting (provided by such stars as Debi Derryberry and Billy West) was "clear and entertaining". Tony Guidi of TeamXbox also noted that the character voices were "done well" and that the music "isn't annoying". However, Michael Lafferty of GameZone stated that the music can become "a little tiring" and "annoying" after a while. Ryan Davis of GameSpot concluded that the sound was "respectable", but added that the "attitude" of the character sounds bites seemed "forced". Ed Lewis of IGN said that the "saving grace" of the "Looney Tunes-style repartee and sound effects" is that "it was done professionally and while it's pretty silly if you listen to it, it doesn't grate and get under the skin as other games can." He added that the music was "bouncy and peppy and, once again, cartoony". Steven Rodriguez of Nintendo World Report described the music and sound effects as "generic" and "plain" respectively, and noted that the best part of the game's audio was "that sexy talking mask that gives you advice between races, but even he gets rather annoying."

The Game Boy Advance version was reviewed positively. Frank Provo of GameSpot stated that "the characters aren't nearly as popular as those in Nintendo's game, but the deeper gameplay makes up for that to an extent." Craig Harris of IGN criticized the patches of slowdown in the game, but thought that otherwise it "would be a close contender for best kart racer on the handheld." Nintendo Power concluded that "although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy."

The N-Gage version received middling reviews. Levi Buchanan of IGN, in a positive review, praised the game's large selection of characters, tracks and gameplay modes. Ryan Davis of GameSpot commended the game for its fundamentally solid gameplay, smooth and sharp graphics and the amount of "stuff to do", but stated that "the narrow field of vision has a dramatically negative effect on the whole experience, cross-canceling many of the game's positive traits." Louis Bedigian of GameZone felt that "the variety of courses, power-ups, and the decent sense of speed are not enough to make up for a camera, which literally makes you feel sick." Justin Leeper of GameSpy criticized the chuggy framerate and tunnel vision of the screen and delivered a final message of "If the N-Gage library was a classroom, then Crash Nitro Kart would be the cross-eyed kid who eats paste and thinks the answer to every math problem is 'cat'".

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