Crash Bandicoot: Warped - Development

Development

Production of Crash Bandicoot: Warped began on January 1998, with Naughty Dog given only 10½ months to complete the game. Programmers Andy Gavin, Stephen White and Greg Omi created three new gameplay engines for the game. Two of the three new engines were three-dimensional in nature and were created for the airplane and jet-ski levels; the third new engine was created for the motorcycle levels in the style of a driving simulator. The new engines combined make up a third of the game, while the other two-thirds of the game consist of the same engine used in the previous games. Jason Rubin explained that the "classic" engine and game style was preserved due to the success of the previous two games and went on to say that "were we to abandon that style of gameplay, that would mean that we would be abandoning a significant proportion of gamers out there." An arbitrary plane z-buffer was created for the jet-ski and flooded Egyptian hallway levels of the game. To create a completely fluid feel for the water on these levels, an environment map that reflects the sky was fitted onto the surface of the water. A real shadow was given to the Crash character at the request of the Sony Computer Entertainment America producers, who were "sick of that little discus that's following him around." To create an "arcade" experience in the airplane levels and to differentiate them from flight simulators, the enemy planes were programmed to come out in front of the player and give the player ample time to shoot them before they turn around and shoot the player rather than come up behind the player and hit them from behind. The Relic system was introduced to give players a reason to return to the game after it has been completed.

The soundtrack of the game was produced by David Baggett and composed by Mark Mothersbaugh and Josh Mancell of Mutato Muzika, while the sound effects were created by Mike Gollum, Ron Horwitz and Kevin Spears of Universal Sound Studios. Clancy Brown voiced the dual role of Doctor Neo Cortex and Uka Uka, while Brendan O'Brien voiced the dual role of Doctor N. Gin and Tiny the Tiger. Additionally, Michael Ensign voiced Doctor Nefarious Tropy, William Hootkins voiced Dingodile and Mel Winkler voiced Aku Aku. A small sampling of the game's levels were prominently displayed at Sony's Electronic Entertainment Expo booth in Atlanta, Georgia. Around this time, the video game industry wondered if Crash Bandicoot: Warped was just more of the same of the previous installment. The release of Crash Bandicoot: Warped was accompanied by marketing campaigns by Sony and Pizza Hut. The Japanese version of Crash Bandicoot: Warped was one of the first video games to support the PocketStation, a peripheral that downloads minigames from PlayStation games. A playable game demo of the Insomniac Games game Spyro the Dragon is available in the final product and can be accessed by entering a code at the title screen.

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