Crackdown 2 - Plot

Plot

A trailer was unveiled at E3 2009 revealing that the player-controlled Agent roams over Pacific City, which has fallen into anarchy, assisting the Agency in the battle for Pacific City against the Cell. An article from Game Informer magazine stated that Pacific City is infested with mutants from the research facility in the first Crackdown. These mutants have overrun most of the former Shai-Gen territory and completely overrun the city at night. The remaining civilians, forming a group called The Cell, revolted against the Agency and the mutants. The Agents are tasked with sabotaging key Cell structures and raiding underground mutant tunnels. In addition, a Webcomic Series started on May 19, 2010. Since its release, there have been 5 episodes, each showing a different part of the plot in Crackdown 2.

Crackdown 2 takes place 10 years after the events of Crackdown. After "saving" Pacific City, there was a short time of peace. Then, according to the Agency, a new medical student named Catalina Thorne was accepted into the Agency as a scientist. However she was found to have been performing her own unauthorized experiments and was kicked out. Afterwards, her life was ruined, with her blaming the Agency. Later, she broke into the Agency cloning facility which housed the original agents, and introduced a virus into them which mutated the already genetically modified Agents, who became mindless and enraged, going on a killing spree before dying hours later. She then went on to destroy the research labs, sending the project back to square one and singlehandedly destroying the Agent program.

Soon after, Catalina unleashed the "Freak" virus into the populace of Pacific City, turning the infected into mindless mutated monstrosities that kill anything they find. With no agents to combat them, the Agency and the city were left helpless as criminals also began to resurface in the absence of the agents and the weakness of the Agency. While the people were weaker and more desperate then ever, Catalina rallied their support, claiming the Agency has a cure for the virus but is keeping it secret. Desperate for hope, they formed the "Cell", a terrorist group devoted to destroying the Agency and making them give up the cure.

That's when the Agency unveiled Project Sunburst, in which a large bomb of direct sunlight is planted and detonated inside "Freak" lairs. The light is perfectly harmless to normal people, but the sunlight burns and destroys the Freaks. These bombs are dependent on generators to gather sunlight. Upon hearing of these generators and Project Sunburst, the Cell took over and stole the generators. The Agent must reactivate all of the absorption units, three per beacon for a total of twenty-seven. The Agent must visit each freak lair, summon air support with the beacon, and defend it against the freaks until it detonates.

During the final few beacons, Catalina Thorne hacks into the Agent's comm system and pleads with him to cease the beacon re-activations, but eventually is silenced by the Voice of the Agency. After the last beacon is detonated, the Agent must return to the tower and activate the final beacon the tower itself. During the process, ex-agents turned into freaks, which were kept for research, break free and attack the three cores which must be defended by the Agent. After the beacon charges, Catalina herself attacks in a stolen and repainted agency helicopter, firing at the core.

Ordered to stop her, the Agent leaps from the tower, firing at the helicopter as he falls. Catalina turns the helicopter when it is fired upon, causing the agent to hit the rotor blades rather than the cockpit. He is torn apart, although he succeeds in stopping Thorne. His hand lands in the helicopter as Thorne spins out of control away from the tower. The beacon fires and kills all remaining freaks in Pacific City, with the Voice of the Agency admitting he feels sorry for anyone who tries to stand in the Agency's way now. After the credits, a short video shows Thorne performing research, with the hand of the Agent in a test tube on the table in front of her.

The plot, as given above, is not necessarily the true story in the game. Audio Log collectibles found in the game give a different story, which paints the Agency as evil and manipulating. This alternate story matches the twist at the end of the first Crackdown game.

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