Rules
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.
Read more about this topic: Conway's Game Of Life
Famous quotes containing the word rules:
“Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously. Adultery? Phooey! You should never subjugate yourself to another nor seek the subjugation of someone else to yourself. If you follow that Crispian principle you will be able to say Phooey, too, instead of reaching for your gun when you fancy yourself betrayed.”
—Quentin Crisp (b. 1908)
“Never invite to dinner: those who wont decide until the last minute; those who come more than half an hour late; those who want to bring along two or three friends; drunks; monologists; those who stay until three oclock in the morning; those who think that conversation means having an argument; those who take a high moral tone; those who are stupid, ugly, or dull. Enforcement of these rules will enable one to eat alone every night in comfort.”
—Mason Cooley (b. 1927)
“Logic teaches rules for presentation, not thinking.”
—Mason Cooley (b. 1927)