Contact (video Game) - Gameplay

Gameplay

In Contact, the Professor talks directly to the player, giving instructions in order to help Terry. The game also differs from ordinary RPGs in that experience gain is instantaneous, meaning that leveling up in the middle of a battle is required, complementing the real time combat system. Rather than the tradition in RPGs where a character levels up, increasing multiple statistics at once, Contact's experience system increases Terry's statistics individually as he performs different actions. For instance, when Terry takes damage, his defense increases; when he damages an enemy, his strength increases.

There is a costume system through which new skills can be learned. Up to eight costumes can be obtained, turning Terry into such forms as a fisherman, a cook, a thief, an "aqua shot" (as is the name of the costume), a car driver, a digger and a pilot. With greater use, a costume will add extra powers to its associated skills and statistics, including elemental magic and magical properties. Terry also has weapon-based skills. These weapons can be gathered as the player progresses. The weapons are divided into three different categories; punching (gloves), striking (clubs), and slashing (swords). Each skill can be upgraded by using each type of weapon throughout the game. Each enemy has its own weakness, so some of Contact's strategy involves switching to the appropriate weapon to exploit an enemy's weakpoint. The game also uses decals or stickers. The player can stick multiple decals to Terry, resulting in added powers. Decals can also be used to attack enemies, heal the character's wounds, and other functions.

There are other statistics that affect Terry's relationship with the game's non-playable characters, including fame, courage, and karma. The character can attack any NPC at will. As animosity towards Terry grows, townsfolk will attack Terry on the street or run when they see him. The game contains a number of side-quests. While none of these are necessary to complete the game, certain costumes cannot be obtained without completing a particular sidequest, and the sidequests themselves add significant replay value to the game. The game additionally makes use of the Nintendo Wi-Fi Connection. During Contact Mode, the player can exchange friend codes with another player and make contact with one another. In the single player adventure, upon reaching the WiFisland, all friends who have been contacted through friend codes appear as non-playable characters, sharing tips and items. Up to 8 players can be stored as NPCs in the WiFisland.

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