Plot
The game begins at the decline of Camelot because of the love triangle between King Arthur, Guinevere and Lancelot. This 'curse' brought famine and drought in the kingdom. After having a vision of the Holy Grail covered by a silver cloth, Gawain, Lancelot and Galahad departed on a quest for the Holy Grail. However, they did not return. The player controls Arthur in his search for the missing knights and the Grail.
The adventure itself concerns Camelot only briefly. The player travels across England in order to fight with the Black Knight and rescue Gawain. Then the ruins of Glastonbury Tor where a mad monk claims he has the Grail, left by Joseph of Arimathea; the player can also see the Glastonbury Thorn and open a well, the lid of which curiously resembles the Chalice Well. Afterwards, he visits Ot Moor where the frozen (due to the curse) Lady of the Lake challenges Arthur to a riddle in order to rescue the imprisoned Lancelot.
Arthur then leaves England in order to follow Galahad's traces. He arrives to Gaza (where he will be hosted by a man called Al Sirat, who will introduce him to the cult of the Six Goddesses) and reach Jerusalem. Arthur will be tried throughout his journey in Palestine, and acts of selflessness and helping people will add to his Soul point system.
The player is given a choice in how to proceed through the game: for example, the player may decide not to fight the Black Knight, but must face the consequences of those decisions.
The I of the official title, as well as the epilogue, indicated a sequel—probably Conquests of Camelot II—but instead Marx proceeded to Conquests of the Longbow.
Read more about this topic: Conquests Of Camelot: The Search For The Grail
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