Conquest: Frontier Wars - Gameplay

Gameplay

Bases could be constructed on any discovered planets in any system, but would not be operable until a wormhole connecting that system to a friendly one was locked with a jumpgate or until a friendly Headquarters, Cocoon or Acropolis was constructed in the system. Supplies played a vital part in offensive operations, as each ship carried only a limited amount of supplies, which were depleted as weapons and special devices were used. Ships with fully depleted supply stores were then rendered completely ineffective until they returned to a supply base for reloading. For this reason, players could not maintain the momentum of their assaults in enemy-controlled systems unless their fleet was accompanied by supply vessels.

Conquest featured a number of Admirals in the single-player campaign, which functioned similarly to hero units. In single-player skirmish and multiplayer games, Admirals acted essentially as leader units (Warlords for Mantis and Magistrates for Celareons). Entire squadrons of other ships could be grouped with an attached Admiral shuttle; this endowed the Admiral's combat bonuses upon the entire fleet and allowed the player to better control their forces. When a Leader is joined with a fleet, every ship in the fleet is given a 10% bonus to supply, damage, speed, etc., and depending on the Leader's flagship in the Terran campaign, an additional 10% bonus would be given to certain ships in the fleet. All Leaders are different, and give a few effects a 25% bonus instead of the standard 10% bonus.

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