Competition
Each of the four teams starts the competition with six players. The 15 week contest is split into three sections. Each week is referred to as an "Evolution." During each evolution two teams are chosen to go head to head, first in a training exercise and then in a combat mission. Training exercises are usually physical challenges, including climbing, swimming, running and shooting. The team who completes the exercise quickest receives extra points towards that week's mission. The combat mission pits those two teams against each other in a combat-like scenario, some military in nature, some SWAT-related. Both teams start out with 1000 points, plus whatever was earned by the winner of the training mission. Points are then deducted for team members killed and time taken in the mission itself. Failure to complete all objectives, or the death of all team members results in a 'total mission failure.' Whichever team has the most points after both teams have run the mission wins. For the first six evolutions, the team with the lower score was forced to vote off a player, and then headed into the dossier room to select a replacement. From evolution 7-12, lost players were no longer replaced, severely weakening the losing teams. During the last phase, the entire losing team was kicked off in order to determine the overall winning team. After that team (Bravo) was selected, it was split into two teams of 3 who faced off. From those 3 remaining players one was eliminated in a Training Exercise, and the final two faced off in a mission in order to select the Combat Missions individual champion.
Read more about this topic: Combat Missions
Famous quotes containing the word competition:
“The praise of ancient authors proceeds not from the reverence of the dead, but from the competition and mutual envy of the living.”
—Thomas Hobbes (15881679)
“The praise of ancient authors proceeds not from the reverence of the dead, but from the competition and mutual envy of the living.”
—Thomas Hobbes (15881679)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)