Story
The first game (Phase I) focused on three campaigns: German (led by Hans Von Gröbel), Soviet (led by Aleksander Efremovich Vladimirov), and Western Allied (led by Jeffrey S. "The Buck" Wilson and James "The Gent" Barnes). The German campaign begins with the Blitzkrieg of Poland, France and then the invasion of the USSR, with the final campaign mission at Stalingrad. The Soviet campaign begins with the turn at Stalingrad and ends with the Battle of Berlin and the Reichstag. The Western Allied campaign begins with Operation Overlord and the Normandy landings, and includes battles such as Operation Market Garden and the Battle of the Bulge. The game features realistic representations of tanks, artillery units, air forces, and infantry from Germany, the United States, the Soviet Union, Britain, France and Poland. It also features Serbian guerillas fought in the German campaign when the player moves through a rebellious area of Nedić's Serbia.
The second game (Phase II) focused on three campaigns: Axis (the same leader as in the first game with Dario DeAngelis, the Italian leader), Western Allied (the same leader as in the first game), and Yugoslavian Partisans (led by Farvan "Vuk" Pondurovik, sometimes misspelled as Fervan). The Axis campaign follows the Italian Dario de Angelis and the Afrika Corps through the North African Campaign to the First Battle of El Alamein. The Western Allied campaign begins at the Second Battle of El Alamein, and includes Operation Torch, the Battle for Tobruk, and the Battle of the Kasserine Pass, then finishes with the Allied invasion of Italy, including Anzio and the Battle of Monte Cassino. The Yugoslav partisan campaign focus on combat in the Balkans with Russian assistance.
Read more about this topic: Codename: Panzers
Famous quotes containing the word story:
“Of all the rides since the birth of time,
Told in story or sung in rhyme,”
—John Greenleaf Whittier (18071892)
“When a book, any sort of book, reaches a certain intensity of artistic performance it becomes literature. That intensity may be a matter of style, situation, character, emotional tone, or idea, or half a dozen other things. It may also be a perfection of control over the movement of a story similar to the control a great pitcher has over the ball.”
—Raymond Chandler (18881959)
“The psychiatrists office: the only place I can be sure my story will be treated as sad, but interesting.”
—Mason Cooley (b. 1927)