Major Tasks in Code Generation
In addition to the basic conversion from an intermediate representation into a linear sequence of machine instructions, a typical code generator tries to optimize the generated code in some way.
Tasks which are typically part of a sophisticated compiler's "code generation" phase include:
- Instruction selection: which instructions to use.
- Instruction scheduling: in which order to put those instructions. Scheduling is a speed optimization that can have a critical effect on pipelined machines.
- Register allocation: the allocation of variables to processor registers
- Debug data generation if required so the code can be debugged.
Instruction selection is typically carried out by doing a recursive postorder traversal on the abstract syntax tree, matching particular tree configurations against templates; for example, the tree W := ADD(X,MUL(Y,Z)) might be transformed into a linear sequence of instructions by recursively generating the sequences for t1 := X and t2 := MUL(Y,Z), and then emitting the instruction ADD W, t1, t2.
In a compiler that uses an intermediate language, there may be two instruction selection stages — one to convert the parse tree into intermediate code, and a second phase much later to convert the intermediate code into instructions from the instruction set of the target machine. This second phase does not require a tree traversal; it can be done linearly, and typically involves a simple replacement of intermediate-language operations with their corresponding opcodes. However, if the compiler is actually a language translator (for example, one that converts Eiffel to C), then the second code-generation phase may involve building a tree from the linear intermediate code.
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