Closure (computer Science) - Implementation and Theory

Implementation and Theory

Closures are typically implemented with a special data structure that contains a pointer to the function code, plus a representation of the function's lexical environment (e.g., the set of available variables and their values) at the time when the closure was created. The referencing environment binds the nonlocal names to the corresponding variables in scope at the time the closure is created, additionally extending their lifetime to at least as long as the lifetime of the closure itself. When the closure is entered at a later time, possibly from a different scope, the function is executed with its non-local variables referring to the ones captured by the closure.

A language implementation cannot easily support full closures if its run-time memory model allocates all local variables on a linear stack. In such languages, a function's local variables are deallocated when the function returns. However, a closure requires that the free variables it references survive the enclosing function's execution. Therefore, those variables must be allocated so that they persist until no longer needed. This explains why, typically, languages that natively support closures also use garbage collection. The alternative is for the language to accept that certain use cases will lead to undefined behaviour, as in the proposal for lambda expressions in C++. The Funarg problem (or "functional argument" problem) describes the difficulty of implementing functions as first class objects in a stack-based programming language such as C or C++. Similarly in D version 1, it is assumed that the programmer knows what to do with delegates and local variables, as their references will be invalid after return from its definition scope (local variables are on the stack) - this still permits many useful functional patterns, but for complex cases needs explicit heap allocation for variables. D version 2 solved this by detecting which variables must be stored on the heap, and performs automatic allocation. Because D uses garbage collection, in both versions, there is no need to track usage of variables as they are passed.

In strict functional languages with immutable data (e.g. Erlang), it is very easy to implement automatic memory management (garbage collection), as there are no possible cycles in variables references. For example in Erlang, all arguments and variables are allocated on the heap, but references to them are additionally stored on the stack. After a function returns, references are still valid. Heap cleaning is done by incremental garbage collector.

In ML, local variables are allocated on a linear stack. When a closure is created, it copies the values of those variables that are needed by the closure into the closure's data structure.

Scheme, which has an ALGOL-like lexical scope system with dynamic variables and garbage collection, lacks a stack programming model and does not suffer from the limitations of stack-based languages. Closures are expressed naturally in Scheme. The lambda form encloses the code and the free variables of its environment, persists within the program as long as it can possibly be accessed, and can be used as freely as any other Scheme expression.

Closures are closely related to Actors in the Actor model of concurrent computation where the values in the function's lexical environment are called acquaintances. An important issue for closures in concurrent programming languages is whether the variables in a closure can be updated and, if so, how these updates can be synchronized. Actors provide one solution.

Closures are closely related to function objects; the transformation from the former to the latter is known as defunctionalization or lambda lifting.

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