Clock Tower II: The Struggle Within

Clock Tower II: The Struggle Within, released in Japan as Clock Tower Ghost Head (クロックタワーゴーストヘッド ?), is a survival horror point-and-click adventure game created by Human Entertainment, published by Agetec, and released for the PlayStation in 1998. It is a spin-off to the Clock Tower series and has almost nothing to do with the previous games besides its gameplay.

Read more about Clock Tower II: The Struggle Within:  Gameplay, Characters, Endings, Reception, Soundtrack

Famous quotes containing the words clock, tower and/or struggle:

    A junky runs on junk time. When his junk is cut off, the clock runs down and stops. All he can do is hang on and wait for non-junk time to start.
    William Burroughs (b. 1914)

    Out in Hollywood, where the streets are paved with Goldwyn, the word “sophisticate” means, very simply, “obscene.” A sophisticated story is a dirty story. Some of that meaning was wafted eastward and got itself mixed up into the present definition. So that a “sophisticate” means: one who dwells in a tower made of a DuPont substitute for ivory and holds a glass of flat champagne in one hand and an album of dirty post cards in the other.
    Dorothy Parker (1893–1967)

    The woman’s world ... is shown as a series of limited spaces, with the woman struggling to get free of them. The struggle is what the film is about; what is struggled against is the limited space itself. Consequently, to make its point, the film has to deny itself and suggest it was the struggle that was wrong, not the space.
    Jeanine Basinger (b. 1936)