Clipping (computer Graphics) - Importance of Clipping in Video Games

Importance of Clipping in Video Games

Good clipping strategy is important in the development of video games in order to maximize the game's frame rate and visual quality. Despite GPU chips that are faster every year, it remains computationally expensive to transform, texture, and shade polygons, especially with the multiple texture and shading passes common today. Hence, game developers must live within a certain "budget" of polygons that can be drawn each video frame.

To maximize the game's visual quality, developers prefer to establish the highest possible polygon budget; therefore, every optimization of the graphics pipeline benefits the polygon budget and therefore the game.

In video games, then, clipping is a critically important optimization that speeds up the rendering of the current scene, and therefore allows the developer to increase the renderer's polygon budget. Programmers often devise clever heuristics to speed up the clipper, as it would be computationally prohibitive to use line casting or ray tracing to determine with 100% accuracy which polygons are and are not within the camera's field of view. One of the most popular methods for optimization is the use of octrees to partition scenes into rendered and non-rendered areas.

The clipping problems introduced by reflective surfaces are generally avoided in games as of 2005 by simulating reflections without actually doing all the calculations that would be necessary for accurate reflections.

Due to the use of the term 'no clipping' to refer to turning off collision detection, the two are often confused.

Read more about this topic:  Clipping (computer Graphics)

Famous quotes containing the words video games, importance of, importance, video and/or games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    I can never bring you to realize the importance of sleeves, the suggestiveness of thumb-nails, or the great issues that may hang from a boot-lace.
    Sir Arthur Conan Doyle (1859–1930)

    Any novel of importance has a purpose. If only the “purpose” be large enough, and not at outs with the passional inspiration.
    —D.H. (David Herbert)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)