Class (computer Programming)
In object-oriented programming, a class is a construct that is used to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable its instances to have state and behavior. Data field members (member variables or instance variables) enable a class instance to maintain state. Other kinds of members, especially methods, enable the behavior of class instances. Classes define the type of their instances.
A class usually represents a noun, such as a person, place or thing, or something nominalized. For example, a "Banana" class would represent the properties and functionality of bananas in general. A single, particular banana would be an instance of the "Banana" class, an object of the type "Banana".
Read more about Class (computer Programming): Design and Implementation, Inter-class Relationships, Taxonomy of Classes, Benefits, Run-time Representation
Famous quotes containing the word class:
“We of the sinking middle class ... may sink without further struggles into the working class where we belong, and probably when we get there it will not be so dreadful as we feared, for, after all, we have nothing to lose but our aitches.”
—George Orwell (19031950)