Civilization IV: Beyond The Sword - Modding

Modding

In general, with the exception of Final Frontier, the "external mods" (official mods originally made by users, instead of by Firaxis) had the best reception: "Rounding out BtS is a selection of mods and scenarios. Some are the best of the mod scene, others Firaxis designs. Sadly for Firaxis, it's the already existing mods that shine - the excellent fantasy-set Fall from Heaven, the intriguing, history-following Rhye's and Fall of Civilizations, and WWII: The Road to War.

For example, Rhye's and Fall of Civilization was called "one of the most exciting and robust mods you'll ever see for any game" in Yahoo! Games review, and "a fresh new coat of paint to the core Civilization gameplay" in the Gamespot one. French magazine Cyberstratège reckoned it the best of the scenarios released in Beyond the Sword, assigning the best mark (9 of out 10) among them. Whereas the standard, epic game takes historical civilizations from different eras and locations on the planet and starts them each in 4000 BC on a random map, Rhye's and Fall of Civilization puts the civilizations into their proper time and place in human history. The mod is also notable for the addition of features meant to enhance the historical feel of the game such as a stability system (civs truly can rise and fall), plagues, historical place names, and scripted AI behavior that mirrors real Earth history. An added victory condition, the Historical Victory is also added. This victory requires the player to meet certain conditions that are unique to each civilization, for example the Americans must not allow European cities in North America by 1900 and Arabia must spread Islam to 30% of the world in order to win.

Another notable Beyond the Sword mod Fall From Heaven II was created by the fan-team who were involved in developing the scenario Age of Ice. It is set in a dark fantasy world directly after the scenario, at the end of an ice age and the rebirth of civilization. FfH rebalances the game to emphasize warfare with small, enduring groups instead of human waves; adds a magic system with caster units and "mana" resources; and changes religions and civilizations from being mostly interchangeable to "wholly different experiences." A full-length review in Pelit magazine awarded FfH 92% describing the mod as "a clump of clichés at first sight" that turns out to be "the finest fantasy strategy since Master of Magic and the best times of Warlords." The reviewer further complimented a strong backstory ("for a mod") and an extensive manual and Civilopedia. He criticized technical problems with online multiplayer, problems that are largely beyond a mod's capacity to fix, some problems with sound and high system requirements.

Civilization II and Civilization III both included popular World War II scenarios and Civilization IV is no exception. Beyond the Sword introduces a fan-created mod, "The Road to War", offering three variants - Pacific 1936, Europe 1936, and Europe 1939 - as well as a host of different scenario-specific units.

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