Chrono Resurrection - Nintendo 64 Version

Nintendo 64 Version

Nathan Lazur initially planned to create a Chrono Trigger remake for the Nintendo 64, called CT64, using GNU-based homebrew tools. Lazur's motivation for the project came in 1999 when playing Chrono Trigger and Super Mario 64. The remake, developed by a team of four people, was Lazur's first attempt at creating a complete title. The game was intended to have two playing modes and the same battle system as the original.

The first mode would feature 2D and pre-rendered graphics enhanced with 3D spell and battle effects. Some of the effects created by Lazur would rely on software programming rather than the Nintendo 64 hardware, as the latter would not be capable of rendering them directly. The second mode would be a full 3D mode played in either regular or high display resolution, and would feature different level of detail textures depending on camera distances, to maximize clarity and performance. Both modes would be in a top-down perspective, although more cinematic camera angles, similar to those from The Legend of Zelda: Ocarina of Time, were also considered for the 3D mode.

A gallery feature was also planned and would allow players to unlock bonus material depending on their progression in the game. Fan artwork and music would be unlockable through this feature, as well as minigames, including a card game similar to Triple Triad from Final Fantasy VIII. The remake was expected to be released on the Internet for free and played on console emulators, since there would be no cartridge version due to financial constraints. Only a semi-working 3D test was actually completed, and the project was discontinued in mid-2000 due to a number of factors, including the accidental loss of Lazur's data and his desire to improve his programming skills.

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