Game Play
The Israeli player seeks to establish a bridgehead across the Suez Canal while the Egyptian player attempts to block this. Games are usually concluded in 1-2 hours.
Chinese Farm contains three scenarios. Scenario one focuses on the Israeli approach to and initial crossing of the Suez Canal. Scenario two broadens the first scenario to include Israeli efforts to secure the west bank of the Suez Canal, and adds IAF air strikes and Egyptian SAM defences. Scenario three reorients the Egyptian positions to allow a better defense, and is ahistoric in this regard. Each scenario is subject to the standard rules developed for Modern Battle Folio Series games but also contains scenario-specific rules and victory conditions.
Play is divided into eight 12-hour turns (scenarios two and three both have 12 turns) governed by the standard move-shoot sequence, zones of control, a terrain effects chart, and two differential combat results tables (CRT). Each player at the start of a new combat phase opts for either the Active or the Mobile CRT, reflecting differing levels of aggressiveness and risk of unit elimination. Air power is abstract and naval power is not simulated. The Egyptian player fields foot and mechanized infantry battalions, armored brigades, artillery, and mobile and static surface-to-air units and the Israeli player is provided armored and mechanized infantry battalions, limited artillery, and an engineer unit to bridge the Suez Canal. Units begin the game at set locations and both sides later receive reinforcements.
Victory is achieved by receiving the most points based on a combination of territorial objectives, enemy units destroyed, and unit ending locations.
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