Chaser (video Game) - Characters

Characters

  • Samuel Longwood - Samuel Longwood uses his autonomous status to create vassal relations between various corporations and MARSCORP. The unshakable position of power MARSCORP enjoys is supported by these companies, and they acquire additional rights and licenses as a result. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of all mining rights. But Longwood keeps an ace up his sleeve for occasions like these.
  • John Chaser - The main character. He's a man without any sense of identity or memory of his past. Caught in a bloody conflict, his unnatural ability to survive raises more questions than it answers.
  • Gomez - One of the most dangerous members of the Montack City Military Unit (MCMU). A descendant of Mexican immigrants, he worked his way up from the bottom. In the self-appointed city police, he is the only person who can help Chaser find his past - but his work comes at a price.
  • Shimako - A hacking prodigy, there is no system too advanced for her and no information buried too deeply. She works for the underground and MCMU, and has immunity from both sides. She can truly take care of herself without outside help.
  • Kabir - Kabir is the de facto leader of local smuggling operations. His working style is eminently professional, which encourages many of his clients. Unfortunately, his cowardice has earned him many enemies in the underground. He has maintained control through guile and cunning.
  • Exoskeleton - Better known as the "living tank," the combat exoskeleton XV28c is equipped with a Tuz-42 heavy machine gun and the rapid-fire S12 rocket launcher. The suit's extreme firepower, superhuman abilities, and nigh-indestructible armor make it a very useful weapon. Rumors persist that jetpack-equipped exoskeletons are under testing and development.
  • MCMU Commando - The members of the MCMU commandos have agreed to replace various body parts with cybernetic implants. A widely used cyberplant is the cybernetic eye, which grants thermal and night vision. Members of the corps enjoy legal immunity, a primary incentive for joining.

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