In Popular Culture
The Mass Effect videogame franchise is built around the premise of a series of relays that allow faster-than-light travel around the Milky Way without time dilation. In the series, Charon is discovered in 2149 not to be a moon or a dwarf planet, but to be a chunk of ice containing an intricate piece of technology built by an ancient civilization that allows this travel to occur, leading to the discovery of other planetary systems and enabling their colonization.
Read more about this topic: Charon (moon)
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“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
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—Herbert Marcuse (18981979)