Chaos Strikes Back - Description

Description

Whereas the first game saw the player following a fairly linear path through the adventure, with the completion of each flat level marked by a staircase leading down onto a new slightly harder level below, Chaos Strikes Back features a choice of paths which twist back and forth over all levels. The puzzles are far more convoluted, often demanding quick mastery of the control system to deal with intense combat, along with brain vexing riddles and room layouts.

The game is therefore pitched at a much higher difficulty level than its predecessor. The player can choose from a selection of moderately high-level characters or can import characters from a Dungeon Master saved game. In an indication of the game's uncompromising toughness, the player's very first task is to get out of a dark, enclosed room filled with ferociously toothed man-eating giant worms. The game is made a little easier by the inclusion of a separate program which dispenses cryptic hints based on the player's current saved game.

The player's task is to collect four pieces of corbum, a magical material from which the eponymous Lord Chaos draws his power. This requires the traversing of four separate paths each leading to a piece of corbamite and each themed around one of the disciplines open to characters in the game. These disciplines are fighter, wizard, priest and ninja (as with many role-playing computer games of this period, a great though unacknowledged debt was owed to Dungeons and Dragons, of which Chaos Strikes Back has plenty of both).

Read more about this topic:  Chaos Strikes Back

Famous quotes containing the word description:

    The great object in life is Sensation—to feel that we exist, even though in pain; it is this “craving void” which drives us to gaming, to battle, to travel, to intemperate but keenly felt pursuits of every description whose principal attraction is the agitation inseparable from their accomplishment.
    George Gordon Noel Byron (1788–1824)

    The Sage of Toronto ... spent several decades marveling at the numerous freedoms created by a “global village” instantly and effortlessly accessible to all. Villages, unlike towns, have always been ruled by conformism, isolation, petty surveillance, boredom and repetitive malicious gossip about the same families. Which is a precise enough description of the global spectacle’s present vulgarity.
    Guy Debord (b. 1931)

    It [Egypt] has more wonders in it than any other country in the world and provides more works that defy description than any other place.
    Herodotus (c. 484–424 B.C.)