Castlevania (Nintendo 64) - Development

Development

While in development at Konami Computer Entertainment Kobe (KCEK), Castlevania was originally known as Dracula 3D early in development. United States news media referred to the game by this title as well as Dracula 64. When the English name was revealed to be simply Castlevania, fans and media alike nicknamed it Castlevania 64 to differentiate it from previous games bearing the same title.

In September 1997, the game was approximately 10% finished and was 20% complete in February 1998. In October 1998 the game was featured at the Tokyo Game Show; several levels were playable and the game was a hit with the crowd. Later that month, it was revealed that KCEK decided to drop two of the planned four characters from the game "in favor of focusing the programming team's development efforts and moving completion of the game forward." In January 1999 a Japanese release date was set for March 4, 1999 and Castlevania won the "Game of the Month" award at IGN.com. On the 18th, it was announced that the U.S. release date for the game would be January 26, 1999. On that date, the game shipped as planned and was available the day after at a MSRP of $49.95.

The character design and artwork was created by Yasuomi Umetsu in an anime style.

Architecture in the game is predominantly inspired by French castles: The Villa's exterior is based on one of the façades of the Château d'Azay-le-Rideau in France's Loire Valley. Dracula's castle drew inspiration from the famous Mont Saint-Michel on the coast of Normandy.

Several elements of the game were designed to allude to past Castlevania titles: Carrie's alternate costume is an homage to Maria Renard's dress in Castlevania: Rondo of Blood, Reinhardt's alternate costume is an homage to Simon Belmont's outfit in the first Castlevania, and the Behemoth boss in the Castle Center can be crippled, a reference to the crawling Behemoth first featured in Rondo of Blood.

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