Castlevania II: Simon's Quest - Development

Development

Simon's Quest was designed by H. Akamatsu, who was later credited with the programming and directing of Castlevania III: Dracula's Curse on the NES. It was released on the FDS on August 28, 1987 in Japan.

It was eventually developed for cartridge release on the NES in North America on December 1, 1988, and in Europe on April 27, 1990. Because of hardware differences between the FDS and NES, there were changes between the versions designed for both consoles. The FDS version of Simon's Quest featured a save system, as other FDS games also featured at the time. The NES version instead utilized a password function to return to specific sequences from the game. The FDS medium had a data storage limitation of only 862-kilobits of slow access, whereas bank-switching techniques and solid memory costs allowed cartridges to have comparable data space with much faster access. The developers used the space to improve the music quality for the game, adding percussion samples and re-arranging the melodies to take advantage of the technology. Other changes were made to several grammatical and spelling errors within the game's endings (colloquially known as Engrish), such as "Simmon Belmont". Information such as official artwork for Simon's Quest has been lost since its release. Most of the original art for it and early Castlevania titles were lost during the Great Hanshin Earthquake.

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