Castlevania II: Simon's Quest - Development

Development

Simon's Quest was designed by H. Akamatsu, who was later credited with the programming and directing of Castlevania III: Dracula's Curse on the NES. It was released on the FDS on August 28, 1987 in Japan.

It was eventually developed for cartridge release on the NES in North America on December 1, 1988, and in Europe on April 27, 1990. Because of hardware differences between the FDS and NES, there were changes between the versions designed for both consoles. The FDS version of Simon's Quest featured a save system, as other FDS games also featured at the time. The NES version instead utilized a password function to return to specific sequences from the game. The FDS medium had a data storage limitation of only 862-kilobits of slow access, whereas bank-switching techniques and solid memory costs allowed cartridges to have comparable data space with much faster access. The developers used the space to improve the music quality for the game, adding percussion samples and re-arranging the melodies to take advantage of the technology. Other changes were made to several grammatical and spelling errors within the game's endings (colloquially known as Engrish), such as "Simmon Belmont". Information such as official artwork for Simon's Quest has been lost since its release. Most of the original art for it and early Castlevania titles were lost during the Great Hanshin Earthquake.

Read more about this topic:  Castlevania II: Simon's Quest

Famous quotes containing the word development:

    John B. Watson, the most influential child-rearing expert [of the 1920s], warned that doting mothers could retard the development of children,... Demonstrations of affection were therefore limited. “If you must, kiss them once on the forehead when they say goodnight. Shake hands with them in the morning.”
    Sylvia Ann Hewitt (20th century)

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)