Castlevania: Symphony of The Night - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 93.41% (PS)
89.58% (X360)
Metacritic 93 / 100 (PS)
89 / 100 (X360)
Review scores
Publication Score
1UP.com A (PS)
Allgame (PS)
(X360)
Electronic Gaming Monthly 9.25 / 10 (PS)
Eurogamer 9 / 10 (X360)
Game Informer 9.5 / 10 (PS)
GamePro (PS)
Game Revolution B+ (PS)
GameSpot 8.9 / 10 (PS)
8.5 / 10 (X360)
GamesRadar (X360)
IGN 9 / 10 (PS, X360)
Official PlayStation Magazine (US) 5 / 5 (PS)
Official Xbox Magazine (UK) 9 / 10 (X360)
TeamXbox 9.5 / 10 (X360)

At the time of its release in Japan, Symphony of the Night received a great deal of critical acclaim, yet was inexplicably low-balled as a prospect for release in the United States - and given a rushed localization, and relatively little Stateside advertising. In the time since, however, it has developed a large cult following, and copies of the original PlayStation version are considered collector's items. It is most notable for demonstrating the continued popularity of 2D games during the fifth generation of video game consoles (the 32-bit era, which saw rapid advancements in 3D gaming).

During the game's release in 1997, the overwhelming trend in console video gaming was towards 3D graphics. Thanks to the powerful new hardware found in fifth generation consoles, well-established gaming franchises such as Mario and The Legend of Zelda received highly successful 3D face lifts, while 2D games began to fall out of favor with publishers as it was speculated that they would no longer sell.

Although it received limited funding for its North American production, and was initially not a major success from a financial perspective, Symphony of the Night eventually proved to be a massive critical and public success, and the game later went on to join other popular PlayStation titles as part of the "Greatest Hits" line of re-released best-selling PlayStation games.

The gaming press often draws comparisons between the gameplay of Symphony of the Night (and its 2-D successors) with the popular Super Metroid, which led to the coinage of the term "Metroidvania" (portmanteaux of Castlevania and Metroid).

In 1998, Symphony of the Night was awarded PlayStation Game of the Year by Electronic Gaming Monthly. It was also ranked 4th place on EGM's 100 greatest games of all time, and the highest PS1 game on the list. It was also named Game of the Year by PSM in its list of the top ten games of 1997. It has made a number of "greatest game" lists, notably GameSpot's "The Greatest Games of All Time" list, being one of the first inductees. It also placed 16th on IGN's "Top 100 Games of All Time" and 24th in Game Informer's "Top 200 Video Games Ever". GamePro listed the discovery of the inverted castle as the twenty-sixth greatest moment in gaming.

Read more about this topic:  Castlevania: Symphony Of The Night

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