Castlevania: Harmony of Dissonance - Development

Development

Produced by Koji Igarashi and developed by Konami Computer Entertainment Tokyo, Castlevania: Harmony of Dissonance is the second installment of Konami's Castlevania video game series for the Game Boy Advance. Its predecessor Circle of the Moon had been developed by a different studio, Konami Computer Entertainment Kobe. Igarashi began with the goal of "creat a game that was similar to Symphony of the Night for the Game Boy Advance." Igarashi disliked the dual-card system introduced in Circle of the Moon and replaced it with a fusion-spell system. Another change from Circle of the Moon was the brightening of the graphics and better control. Ayami Kojima, who had previously worked on the character designs for Symphony of the Night, designed the characters of Harmony of Dissonance. In production at the same time was Aria of Sorrow, and as a result, the two share similar programming engines and gameplay elements. Originally slated for a mid-June release, Harmony of Dissonance was not released until September 2002. It was released in Japan on June 6, 2002, in North America on September 16, 2002, and in Europe on October 11, 2002.

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