Carcassonne: The City - Rules

Rules

At the start of the game, the 75 tiles are divided into three piles, one each of 30, 25, and 20 tiles -- players initially draw from the pile of 30, and then the piles of 25 and 20, the latter two of which the city walls are introduced. There are also 12 towers, which are split equally among the players.

Like other Carcassonne games, each player at the start of their turn must draw and place a tile so that they are adjacent to other tiles and such that the features connect with each other. Unlike Carcassonne (but like Carcassonne: The Castle) only roads need to be contiguous: residential areas and markets (serving as fields and cities in The City, respectively) need not be connected.

After a tile is placed, a player may choose to place a follower onto the newly-placed tile. Like other games, followers claim a feature of a tile, and may not be placed in features where another follower is present. It is entirely possible to place followers in such a way that two or more followers share a feature. Players are also advised to lay their followers on residential areas lying down, as they are only scored at the end of the game.

Features are considered complete if the feature in question is unable to be expanded -- roads when they reach intersections, city walls, or form a closed loop, and markets and residential areas by the presence of each other or by roads or walls. If markets or roads are completed by the placement of tiles, they are then immediately scored. Like other Carcassonne games, the player(s) with the majority of followers on a completed feature score the full amount of points -- all others having a claim to the feature score nothing. Roads are worth two points per tile for roads of at least four tiles, and one point per tile for shorter ones, while markets score one point per tile, multiplied by the number of distinct goods that are sold therein (there are three distinct types of goods in markets). As in other Carcassonne games, followers on completed features are returned to their owners, which can then be reused.

A noticeable difference between The City and other Carcassonne games, followers may not be placed on just-completed features.

Read more about this topic:  Carcassonne: The City

Famous quotes containing the word rules:

    “Isn’t the greatest rule of all the rules simply to please?”
    —Molière [Jean Baptiste Poquelin] (1622–1673)

    “Never invite to dinner: those who won’t decide until the last minute; those who come more than half an hour late; those who want to bring along two or three friends; drunks; monologists; those who stay until three o’clock in the morning; those who think that conversation means having an argument; those who take a high moral tone; those who are stupid, ugly, or dull. Enforcement of these rules will enable one to eat alone every night in comfort.”
    —Mason Cooley (b. 1927)

    “This was Pharaoh, direct descendent of our deity Amon, god of the sun, who rules the heavens as Pharaoh rules the earth. Again, he brought treasure, gold, and precious jewels taken from our enemies. For to Pharaoh riches were power and power was to be desired. And also again he brought many captives. For is it not by slaves that one becomes even richer and then has even more power?”
    —William Faulkner (1897–1962)