Development
Captain Blood was developed jointly by Didier Bouchon and Philippe Ulrich, both contributing design and scenario, and Bouchon graphics and programming for the Atari ST version. Bouchon originally designed covers for ERE informatique's Gazoline Software label, but he learned to program in assembler for the Atari ST after Ulrich provided him with one. Bouchon then created fractal-generated realtime graphics that inspired both to do a sci-fi inspired video game.
After ERE's absorption by Infogrames in summer of 1987 (partly justified by preliminary versions of Captain Blood), Ulrich and Bouchon isolated themselves in the Landes in order to have the game ready for Christmas. Many adaptations for both 16-bit and 8-bit machines were developed in successive months, although they were straight ports of the original Atari ST version in graphics, sound effects or music, and therefore follow the limitations of that machine.
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