Camping (gaming)

Camping (gaming)

In video gaming, camping is a tactic where a player obtains a static strategic position of advantage, often providing a clear field of view over a choke point or position of tactical interest whilst retaining cover for the camper. This tactic allows one player to easily pick off any opponent that comes into sight without giving them any indicator of his/her presence in the area. It differs from holding a strategic position by its requisite static nature and intensive cover.

In most games, camping is a legitimate style of play. It often proves frustrating, particularly to newer players, as it rewards those who invest a considerable amount of time in the game (which allows them to know the layout of the maps and the best defensive positions); as well as those with accurate aim. Among some players, camping is considered tantamount to cheating, especially in deathmatch-type games. The most common reason for this is that if every player camps, there will be no opportunities for players to come into conflict, and thus there will be no game at all.

In most deathmatch-type games that have both a time limit and a kill limit, camping can be used to take advantage of the time limit rather than the kill limit. Capture the flag and its variants provide an incentive to invade enemy territory, regardless of the risk, since scoring flags is more important than scoring by killing the opposing team's players; conversely, this mode also encourages players to camp their own vulnerable flag to defend against the anticipated stream of attackers. However, even in such games, some players may choose to camp to give covering fire for other team members attempting to grab the flag and run back with it. It is comparable to turtling.

Read more about Camping (gaming):  Camping in First-person Shooters, Online Role-playing Games, Strategy Games, Waiting Screen, Virtual Worlds, Camping Schools of Thought

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