In Video Games
The Borg appear as antagonists to the player in the following Star Trek game titles:
- Star Trek: The Next Generation: Birth of the Federation
- Star Trek: A Final Unity
- Star Trek: Armada
- Star Trek: Armada II
- Star Trek: Away Team
- Star Trek: Borg
- Star Trek: Voyager – Elite Force
- Star Trek: Elite Force II
- Star Trek: Starfleet Command III
- Star Trek: Encounters
- Star Trek: Invasion
- Star Trek: Legacy
- Star Trek: Conquest
- Star Trek Online
- Star Trek: Borg Contact
They also appear as the main characters to the player in the only Star Trek arcade game, Star Trek: Borg Contact, where players must squeeze two handles without letting go until the timer expires.
Activision at one point planned to release Star Trek: Borg Assimilator, in which the player would play a Borg, but later canceled the game.
In Mass Effect 2, Legion's loyalty mission – deciding whether or not to infect his fellow Geth with a virus that would re-write their collective consciousness – was inspired by the fifth season episode of Star Trek: The Next Generation: "I, Borg".
In Star Fox Assault, a Creature known as "Aparoids" invades the Lylat system, their goal is to assimilate all living organisms and mechanical devices, much like the borg. however, instead of an android humanoid, Aparoids appear as an insect like creature.
Read more about this topic: Borg (Star Trek)
Famous quotes containing the words video games, video and/or games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video pastthe portrayals of family life on such television programs as Leave it to Beaver and Father Knows Best and all the rest.”
—Richard Louv (20th century)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)