Boktai 2: Solar Boy Django - Gameplay

Gameplay

Boktai 2's gameplay is largely identical to that of the original, consisting of a series of stealth- and puzzle-oriented dungeons ending in boss battles against vampires with role-playing game elements. Additions include new weapons, the ability to forge weapons, a money system, and various subtle alterations. The sunlight is no longer used just for energy, but also as a form of currency called SOLL, which is good all over San Miguel. As the player plays the game in daylight, the player builds Solar Energy, or SOL, in the solar stations scattered throughout the in-game world. By converting SOL to SOLL via the local bank (where SOLL is stored and can gain interest) with a 1 SOL=1 SOLL conversion rate, energy can be turned into cash. This cash can be used to buy weapons or other various items. SOLL is also used to purchase a life when the player dies and wishes to continue. The player can get SOLL by selling unneeded items. SOLL can also be converted back to SOL when needed, so one can get energy, make it cash, buy things, and convert leftover SOLL to SOL.

Unlike in the first game, the player does not start over from the beginning of the game after finishing it. The player resumes the file in the last area. Like the first game, this one has a minigame that can be unlocked by completing the game twice. The player can gain access to this minigame by talking to Nero the cat (Kuro in the original Japanese version) or completing the game an even number of times. Prizes for high scores include photos and healing items.

Boktai featured a level named the "Azure Sky Tower" which presented a formidable challenge to players who have completed the game or were highly skilled. Boktai 2's equivalent is named Dream Avenue. Progress through the level yields Tarot cards, Bearnuts, Sunny Clogs and more. Completing the Avenue nets the player a prize, with quality of the prize based upon the difficulty of the challenge. There is also a Battle Arena to test the player's skills in a boss rush-type mode. There are four difficulty levels to the arena: Bronze, Silver, Gold, and Platinum. The player gets a special item for completing each difficulty level, usually an accessible photograph of one of the game's main characters.

The player has access to various missions from different characters after Lady returns to the library. There are four levels and three missions for each area. The player will be awarded for completing each mission. The player will get a tarot card or armor upon completing the first This game also features both new and old enemies. Some enemies include crows, centipede, bandits, grave keepers, hellhounds, bees, bats, spiders, serpents, skeletons, mummies, and liches. There are also crimson enemies. Crimson enemies appear after killing the hundredth enemy of the same kind. Crimson enemies drop rare items and give many EXP (experience points), but have much more Life and Attack.

This game contains a new feature called solar forging, available after the player has completed the cathedral stage and rescued Smith. With Solar Forging, any two weapon can be combined into one. Two weapons of the same name will produce another of the same name, which is useful for creating SP weapons later on in the game. (i.e. blood sword and blood sword = blood sword SP (when done properly), long sword and long sword = long sword SP). A combination of two weapons of the same type will give another weapon of that type, while weapons of two different types will yield one of the third types (for example, a sword with a sword will always give combined into a sword and a sword with a spear will always be combined into a hammer).

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