Blinx: The Time Sweeper - Time Controls

Time Controls

The Time Sweeper Blinx possess places six different Time Controls at his disposal. Five of these time controls are based on controls commonly found on VCRs and the sixth, RETRY, is unique.

To gain Time Controls, Blinx must first collect Time Crystals. The Time Crystals appear as shining, floating, spinning crystals in the game world. Blinx can collect the Time Crystals in any order, but when he possesses four at once, they are converted into Time Controls. If Blinx holds three of a particular Crystal, he gains one use of that Time Control. If Blinx holds four of a particular Crystal, he gains two uses of that Time Control. Other combinations are discarded.

Time Controls are stored in the Time Sweeper, up to the maximum number of Time Holders Blinx possesses. Blinx must have a Time Control use in his possession in order to activate it.

Blinx can trigger any of these first five Time Controls at any time:

  • REW - Two purple chevrons pointing to the left. Time Crystal - Purple 'plus'. This causes time to run backwards for everything in the world except Blinx himself. Bridges and other elements previously destroyed can be restored with this Time Control no matter how long ago they were destroyed. Useful when there is a stream with a one-way current or you need to go up a waterfall.
  • FF - Two orange chevrons pointing to the right. Time Crystal - Orange pyramid. This causes time to run rapidly forwards for everything in the world including Blinx. During FF, Blinx is invulnerable to damage from time monsters or environmental hazards: any contact will cause FF to be cancelled, and Blinx will be unharmed.
  • PAUSE - Two light blue rectangles. Time Crystal - Blue crescent moon. This causes time to stop for everything in the world except Blinx. Scenery elements are frozen during PAUSE, and can be jumped on to reach hidden areas. Also, he cannot use switches and jump pads.
  • REC - Green circle. Time Crystal - Green diamond. The first phase of REC is 10 seconds of 'recording' time, where Blinx is invulnerable to all damage, and can move as normal. When 10 seconds has elapsed (or Blinx has been lost to an unrecoverable environmental hazard), the world and Blinx will be rewound backwards for 10 seconds, and the same period of time will be played. During this 'playback', the actions taken by Blinx during the 'recording' will be shown as a green ghost, allowing for enhanced combat tactics to be used, or puzzles that would require two players to be solved(such as a seesaw).
  • SLOW - Yellow triangle pointing to the right. Time Crystal - Yellow star. This causes time to run slowly for everything in the world except Blinx. Scenery elements are slowed during SLOW, and can be jumped on to reach hidden areas.

There is a sixth Time Control, called RETRY. This Time Control cannot be triggered manually, it is triggered automatically when Blinx is knocked out by an enemy or lost to an infinite chasm. If Blinx holds no RETRYs when he is knocked out, the game is over.

  • RETRY - Red heart. Time Crystal - Red heart. RETRY causes everything in the world, including Blinx, to rewind to a point where Blinx should be safe.

Blinx can hold any combination of REW, FF, PAUSE, REC or SLOW up to the number of Time Holders he possesses. He begins with three Time Holders, but you can gain up to 10 as the game progresses. The Time Control RETRY requires a special type of Time Holder, called a Retry Holder. Blinx begins the game with three Retry Holders, but can hold up to nine (an allusion to the lore that cats have nine lives).

In each stage, Blinx must travel from the Start Gate to the Ending Gate, eliminating all Time Monsters that exist on the stage. Each level has a time limit of 10 minutes.

Read more about this topic:  Blinx: The Time Sweeper

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