Development
Blast Corps was worked on by no more than 7 developers at any one time, developed mainly by 4 recent graduates including Martin Wakeley (later Free Radical) as lead designer.
The initial concept was to create a game that required the player to destroy buildings; this concept developed out into the 'constantly moving object' mechanic in order to give the player a reason to destroy buildings.
The gameplay mechanics were reverse-engineered to create a group of characters.
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