Bionic Commando Rearmed - Gameplay

Gameplay

In Bionic Commando Rearmed, the player controls Nathan Spencer, a soldier who has been given a bionic arm. The arm is equipped with several features including a grappling hook which can be used to reach distant objects. The player uses Spencer's bionic arm to swing across gaps or climb to higher ledges. Often, the player must make a series of grappling actions in a row to successfully traverse hazards such as a wide gap or an electrified floor.

Spencer earns a variety of weaponry and items by defeating level bosses. Some items and weapons must be acquired before certain areas can be entered: for example, the player must locate flares that can then be used to illuminate dark areas. Levels are presented to the player as an overworld-style tactical map showing friendly and enemy areas. The player controls a helicopter to move between areas, and can then select to infiltrate that area on foot. While in the overworld view, enemy convoys will also move between areas. If the player's helicopter encounters a convoy, the player must fight through it on foot before the helicopter can proceed. Such levels are presented from a top-down perspective.

While Bionic Commando Rearmed remains mostly true to its Nintendo counterpart, a number of gameplay enhancements were made. A health bar replaces the game's original health system. Players collect health items from enemies to restore health, as opposed to the original system which involved earning more hit points. Defeating enemies with full health now awards players extra points, encouraging players to avoid being hit in order to obtain high scores. Players can extend Spencer's bionic arm to grab oil barrels and throw them at enemies, or use them as temporary shields. Weapons can now be changed instantly during gameplay, as opposed to being limited to one weapon per mission. Boss battles have also been redesigned. Each battle now makes unique use of Spencer's weaponry and bionic arm. In one example, the player must latch the arm to a screw on the boss character's vehicle, then pull back to expose a weak point in the armor. Additionally, the final boss battle has been extended to a complete level as opposed to the ending sequence of one. Hacking into enemy communications now involves navigating a three-dimensional puzzle as opposed to simply choosing to hack. New to the remake are Challenge rooms which involve using the bionic arm to traverse a course as quickly as possible. Force feedback has been implemented when using the bionic arm, firing weapons, and other events.

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